"I'm just explaining how other pretty simple techniques can be used to achieve exactly the same thing on older hardware," he states. To transition between the buffers you can just have a very simple intermediate Void location permanently in memory to hide any swap-over glitches that might happen."Īfter explaining the method in more detail, Burton explains that it's perfectly possible that the game could be using the SSD to "do everything properly". While you're playing, it can load the next section into the second buffer. The first buffer holds the section you're currently playing in. "So imagine the game has two memory buffers. "You only move across a very small part of the world and have very little ability to even move during this section – this means the game has the whole time you're playing the section to load in the next section. I've disabled RTAO and RT shadows as the DF video demonstrated how they change some of the original artistic intent. It's been clear for a while that current gen games with RT aren't going to play nicely with 8GB cards, so disable RT and drop textures to medium and I'm sure you'll get much better results. The game does seem very VRAM heavy, I've seen 15GB usage reported on my 4080 and while I know that doesn't mean the game needs that much, it might explain the less favourable results on 8GB cards. I didn't expect to get a clean 4K/120 output on my 4080/5800x3D without frame gen so I've got no complaints with performance here. CPU demands are way lower than I expected and dynamic DLSS works really well. I started getting some weird performance with DLSS frame gen so switched it off and just relied on dynamic DLSS and it's working a treat for a 4K/120 experience with maxed settings and RT reflections. Switch to very high and it will get rid of those artifacts. High resolution RT reflections are bugged. Dynamic DLSS set to 120 fps with every other setting maxed. I don't actually intend to continue playing the game since I've already played it on PS5 and I've got lots of other things to play, but if I were I think that would be the way to go. It's something I don't think I've ever enabled in a game, but when I tested it out in R&C the result was a locked 120 fps with no perceptible IQ loss on my 77" OLED. On the other hand, I was very impressed with DLSS dynamic resolution scaling. In Spider-Man I didn't notice a single graphical anomaly in my entire playthrough, but with R&C I noticed some objects in the background breaking up with movement. I'm less impressed with frame generation than I was in Spider-Man. With frame generation or DRS enabled it was just a locked 120. With DLSS set to quality I hovered between 90 and 120. At native 4k + DLAA and every setting max (including all 3 RT effects) I never dropped below 60. Yeah, the game looks and runs great on a 4090 as it should. Oops, I posted in the OT instead of here. There's definitely issues on the 3070 class 8 GB cards they recommend for all high settings with DLSS. Looks like Nixxes overpromised with their system requirements chart for "Amazing Ray Tracing". Switching textures High -> Medium -> High will clear it up for a while. And since I have an 8 GB card, it makes sense.ĮDIT2: Hitting VRAM/frame rate issues sooner or later on Sargasso even with rasterized shadows on Medium and RT reflections on High. EDIT: I've dialed Texture Quality down to High. They didn't really look better than the rasterized shadows in my opinion and they really tank performance on my system as well - so adios. I've prioritized RT reflections and turned off the other RT effects. (I'm then using DLDSR down to 1200p on my monitor for crisp image quality).īeautiful and fun game so far. These are the settings I've dialed in for 60 fps on my 3070 Ti / 5900X / 32 GB DDR4-3200 system. GPU: Nvidia GeForce RTX 4080 or AMD Radeon RX 7900 XTXĪVG PERF: 4K 60 fps, High, Ray Tracing Very High GPU: Nvidia GeForce RTX 3070 or AMD Radeon RX 6800 XTĪVG PERF: 1440p 60 fps (4K 30 fps), High, Ray Tracing HighĬPU: Intel Core i7-12700K or AMD Ryzen 9 5900X OS: Windows 10 64-bit (version 1909 or higher)ĪVG PERF: 1440p 60 fps (4K 30 fps), HighĬPU: Intel Core i5-11600K or AMD Ryzen 5 5600X GPU: Nvidia GeForce RTX 3060 Ti or AMD Radeon RX 6800 Nvidia GeForce RTX 2060 or AMD Radeon RX 5700ĬPU: Intel Core i5-11400 or AMD Ryzen 5 5600 Windows 10 64-bit (version 1909 or higher)ħ20p 30 fps, Very Low Recommended system requirements:CPU: Nvidia GeForce GTX 960 or AMD Radeon RX 470
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |